Thanks Blizz. I know you hate paladins for real now.
Reasons Why Healing Hands SUCK
- Short range - described like a healing totem and conjecture has been the range is real short. On top of that, it depends on where the casting paladin is standing so our movement/placement is key. Yet, we are one of the least mobile healing classes! WTH, Blizz?!
- Short duration, long CD - It lasts 6 seconds with 15 second CD. So how effective can paladins really be as raid healers then? Sure we have DSac too but so do ret/prot! Why would raid leaders feel compelled to bring holy paladins to the raid?? HL + glyph is better in this regard since there is no CD associated with it.
- Not spec dependent - Correct me if I am wrong but aren't all the paladin specs receiving this? It should scale best as holy but why are prot/ret allowed to aoe heal too? Ret also has Divine Storm so now they have TWO aoe heals. This seems a bit overpowered for PVP purposes as well.
- Self only - Healing hands basically makes the casting paladin a "beacon of light" (hehe) so fights that means the raid must all spread out, too bad sucker! Also, unless the entire raid stays in 1 spot, our "aoe" healing spell will never be able to hit the entire raid yet the traditional raid healing classes are getting spells that hit the entire raid!