Showing posts with label ZA. Show all posts
Showing posts with label ZA. Show all posts

Sunday, June 28, 2009

PTR 3.2 - More adventures on the PTR

So I can see that my adventures on the PTR got quite a lot of attention and thank you all for commenting. =)
Argen Peacekeeper
Now, it was my objective to really put myself in healing intense situations when I next logged on the PTR. It was then I discovered something about the PTR servers. Pugging is damn hard even with a much larger pool of puggers with higher gear level (via premades like mine). It doesn't stop people from dying to stupid stuff like void zones or flame walls. -.- It was one of the most difficult Sartharion 1D fights I ever had to heal through.
PTR 3.2 25 man Sarth 1D Heal Charts
As you can see, I got more used to the changes but the entire raid took a crap ton of damage. I also think some of the healers weren't that good as some of them consistently ate flame walls. It seemed some of the puggers had no clue about the new T9 gear that they could buy so some of them were handicapped in comparison to me. (Note: I didn't bother censoring as I usually do because this is the PTR, not like it is live servers. If you were one of these puggers and want me to censor, I will gladly do so)

PTR 3.2 25 man Sarth 1D Achievement
I'm just glad that I restructured my gear and I was almost full T9 or I wouldn't have been able to support my healing done. In general, I felt that haste was much more important than crit so I balanced my gear appropriately (I wasn't even close to 676 soft haste cap). In my opinion, paladins will have to settle for lower crit so they have more haste, spell power and mp5 as well as continuing to gem for maximum intellect. Mana regen is even more important than ever as spell power is easily gotten from the new gear.

Sunday, March 15, 2009

The Undying

Warning: Long rant ahead!

So my guild very recently completed a 10 man Undying run. For those of you that do not know what I am talking about, this achievement means that whoever was in 10 man Naxx did not die on any of the bosses for that raid id. For those who completed this achievement, they get the privilege to display the new title, "the Undying," behind their character name. Many guilds use this title and the Heroic Naxx equivalent, "the Immortal," as a way to display their superiority.

Now, don't get me wrong, I don't see anything wrong with being proud of having such an achievement under your belt because it isn't one that depends on random luck or grinding for massive amounts of time but is indicative of your own ability along with that of your group. However, having such an achievement available means there will be drama-rama.

Remember Zul'Aman?

That was THE 10 mans to do in TBC when it first came out. By then, Kara was a joke and many people thought at first it was supposed to be the next step up from Kara since it was a 10 mans. Dead wrong. You definitely needed gear beyond Kara or uberly skilled at your class if you were undergeared to clear ZA. Most likely it was guilds that did 25 mans that did ZA, not the casual family guilds that were only doing Kara.

The thing is that ZA didn't offer great gear, maybe some pieces that were really really nice but alot of the stuff wasn't that great and it looked horrible imo! So why did people want to do ZA?

They did it all for the bear.

What type of WoW player are you?

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